Racedriver GRID also scores points thanks to its stunning visuals. Further to this, at the end of a race you’re awarded a small cash bonus for each flashback you didn’t use – an additional incentive to take your driving seriously. You can recover from genuine accidents but each lap remains as tense as it should because the flashback feature is not an unlimited resource. Fortunately this issue has been anticipated and accounted for, as each event only allows players a limited number of flashbacks. The major potential problem with a feature like this, of course, is that it could allow even a very poor player, through repeated trial and error, to achieve the same results as a more skilled gamer. Instead you can simply make use of the function keys to jump back 10 seconds or so and retake that corner. No longer does one major accident on the final lap of a meticulously driven race completely ruin your chances of victory. Perhaps its strongest unique selling point is the innovative ‘flashback’ feature which, to any perfectionist who remembers all-too-well repeated presses of the escape key and selections of ‘restart race’, really is as useful as it sounds. There’s nothing particularly unusual in that – but Racedriver GRID is certainly a unique game. Racedriver GRID is the long-awaited sequel to Codemasters’ well-respected TOCA Touring Car series, and has been billed as a fusion between arcade racers and more realistic driving simulators.
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